Loot Dungeon
A top-down 2D rogue-like looter built with Unity. Scripts are written in C#. I worked closely with our artist and animated the monsters.
UC Berkeley graduate in Electrical Engineering and Computer Science,
now software engineer intern at Ontometrics.
I am interested in all aspect of software engineering,
with a focus on computer graphics and game development.
A top-down 2D rogue-like looter built with Unity. Scripts are written in C#. I worked closely with our artist and animated the monsters.
Ruby on Rails project. I set up automatic cucumber and rspec test. We also used CodeCov and travis to test our production build.
Physics Simlulation staring the Squre Cloth. Collision with other object and itself. OpenGL shader on cloth texture.
Legacy from high school. Flash-based, Zero the mega man shoots his way towards the right. The game features HP bar, score, boss battle, and a cute victory screen.